You have two options:
- Create the
Binding
object manually and attach to the Format
and Parse
events and swap the value in each.
- Create an additional property on the class that just reverses the logic of the intended property
The first option is cleaner, IMO, as it doesn't force your class's API to follow your UI design, though the second option is (marginally) easier.
Example of Option 1
private void SwitchBool(object sender, ConvertEventArgs e)
{
e.Value = !((bool)e.Value);
}
...
Binding bind = new Binding("Checked", this.object, "SomeBool");
bind.Format += SwitchBool;
bind.Parse += SwitchBool;
CheckBox1.DataBindings.Add(bind);
Example of Option 2
public class SomeClass
{
public bool SomeBool { get; set; }
public bool NotSomeBool
{
get { return !SomeBool; }
set { SomeBool = !value; }
}
}
...
CheckBox1.DataBindings.Add("Checked", this.object, "NotSomeBool");
Again, I very much favor option 1, since option 2 requires that you tailor your class to your UI design.