tags:

views:

127

answers:

1

I am working on a project that requires some image processing. The front end of the program is C# (cause the guys thought it is a lot simpler to make the UI in it). However, as the image processing part needs a lot of CPU juice I am making this part in C++.

The idea is to link it to the C# project and just call a function from a DLL to make the image processing part and allow to the C# environment to process the data afterwards. Now the only problem is that it seems I am not able to make the DLL. Simply put the compiler refuses to put any function into the DLL that I compile.

Because the project requires some development time testing I have created two projects into a C++ solution. One is for the Dll and another console application. The console project holds all the files and I just include the corresponding header into my DLL project file. I thought the compiler should take out the functions that I marked as to be exported and make the DLL from them. Nevertheless this does not happens.

Here it is how I defined the function in the header:

extern "C" __declspec(dllexport)  void _stdcall RobotData(BYTE* buf, int** pToNewBackgroundImage, int* pToBackgroundImage,  bool InitFlag, ObjectInformation* robot1, ObjectInformation* robot2,   ObjectInformation* robot3, ObjectInformation* robot4,  ObjectInformation* puck);

extern "C" __declspec(dllexport)  CvPoint _stdcall RefPointFinder(IplImage* imgInput, CvRect &imgROI, 
                         CvScalar &refHSVColorLow, CvScalar &refHSVColorHi );

Followed by the implementation in the cpp file:

extern "C" __declspec(dllexport)  CvPoint _stdcall RefPointFinder(IplImage* imgInput, CvRect  &imgROI,&refHSVColorLow, CvScalar &refHSVColorHi ) { \\...
                  return cvPoint((int)( M10/M00) +  imgROI.x, (int)( M01/M00 ) +  imgROI.y) ;}

extern "C" __declspec(dllexport)  void _stdcall RobotData(BYTE* buf, int** pToNewBackgroundImage, int* pToBackgroundImage,  bool InitFlag, ObjectInformation* robot1, ObjectInformation* robot2,   ObjectInformation* robot3, ObjectInformation* robot4,  ObjectInformation* puck) { \\ ...};

And my main file for the DLL project looks like:

#ifdef _MANAGED
#pragma managed(push, off)
#endif

/// <summary> Include files.  </summary>
#include "..\ImageProcessingDebug\ImageProcessingTest.h"
#include "..\ImageProcessingDebug\ImageProcessing.h"


BOOL APIENTRY DllMain( HMODULE hModule, DWORD  ul_reason_for_call, LPVOID lpReserved)
{
 return TRUE;
}

#ifdef _MANAGED
#pragma managed(pop)
#endif

Needless to say it does not work. A quick look with DLL export viewer 1.36 reveals that no function is inside the library. I don't get it. What I am doing wrong ? alt text As side not I am using the C++ objects (and here it is the C++ DLL part) such as the vector. However, only for internal usage. These will not appear in the headers of either function as you can observe from the previous code snippets.

Any ideas? Thx,

Bernat

A: 

It seems you are confused about which files to include in your DLL project vs your console project. If it is true that "The console project holds all the files" then this is your problem.

Your DLL project needs to include the cpp file which has the __declspec(dllexport)s. As you describe it, you have included your RefPointFinder() & RobotData() functions in the console project. In other words your DLL has no functions in it whatsoever, regardless of whether anything is exported.

Just including the .h files in the DLL main file does nothing by itself. It doesn't include these functions in the DLL.

richb
Okay, that solved it at some level. I thought the compiler would automatically find the implementation file and use it. Changing the include in the DLL file to the following solved the problem: /// <summary> Include files. </summary> #include "..\ImageProcessingDebug\ImageProcessingTest.h" #include "..\ImageProcessingDebug\ImageProcessing.cpp" #include "..\ImageProcessingDebug\Modules.cpp"
Yeti
Although that will work, it's unusual to #include cpp files. Normally you compile them as a separate compilation unit and link the .obj files at run-time.
richb