Thanks to Jeremy Miller's good work in Functional Programming For Everyday .NET Development, I have a working command executor that does everything I want it to (do heavy lifting on the thread pool, send results or errors back to the synchronization context, and even post progress back to the synchronization context), but I can't explain why it uses SynchronizationContext.Send from the thread-pool and Synchronization.Post from the Func
passed into the method that does the heavy lifting. I have read the documentation, several times, but I just can't get a gut sense for what the difference is. What am I supposed to get from the fact that one is called Send
and one is called Post
? I sense the magic is in the fact Send
"starts a synchronous request" and Post
"starts an asynchronous request", but both requests come from the thread pool and need to be sent/posted back to the UI thread.
Can someone explain the difference, even if it is just a mnemonic device that lets me know when to choose one over the other?
In case it matters, this is my test code where I use Post
to send progress back to the UI:
private Action _ExecuteCommand(SynchronizationContext context, Action<int, int> progress, Action<int, int> after)
{
int count = 3;
int accumulatedValue = 0;
int threadId = Thread.CurrentThread.ManagedThreadId;
for (int i = 0; i < count; i++)
{
Thread.Sleep(1000);
context.Post(delegate { progress(i + 1, threadId); });
accumulatedValue += i;
}
return () => after(threadId, accumulatedValue);
}
That _ExecuteCommand
method is passed in as the command
parameter below, mostly from the original article, that uses Send
to send completion and error message back to the UI:
public void Execute(Func<Action> command, Action<Exception> error)
{
ThreadPool.QueueUserWorkItem(o =>
{
try
{
Action continuation = command();
_Context.Send(s => continuation());
}
catch (Exception e)
{
_Context.Send(s => error(e));
}
});
}