Can you explain to me when there would be a legitimate reason to ever use a partial class?
One of the most legitimate and useful reasons is to encourage the separation of automatically generated code and your own custom extensions to it. For instance, it's common to have an automatically generated form code from some kind of designer, but you usually want to add your own specific behavior to it. This way, if you regenerate the automatic-code portion, you're not touching the part that has your specific extensions.
That said, it's quite possible to have too much of a good thing. Some tips:
Don't make your classes
partial
for the sake of beingpartial
.Don't put partial classes anywhere except besides one another. If you have to jump a completely unrelated section of the project to see the other half of the class, you're probably doing it wrong.
Don't use
partial
as a technique to obscure the size of the class. If you're breaking up your classes withpartial
because they're too big, you should revisit the Single Responsibility Principle.If you have three or more
partial
fragments for the same class, it's almost a guarantee that you're abusing partial. Two is the typical upper bound of reasonableness, and it's generally used to segment automatically-generated code from handwritten code.
Anyway, long story short - he uses partial classes, all over the place, as a way to fake multiple inheritence in C# (IMO). Why he didnt just split the classes up into multiple ones and use composition is beyond me. He will have 3 'partial class' files to make up his base class, each w/ 3-500 lines of code... And does this several times in his API.
Yes, that's definitely a clear abuse of partial
!