Ultimately, they are just a generic struct with a bool flag - except with special boxing rules. Because structs are (by default) initialized to zero, the bool defaults to false (no value):
public struct Nullable<T> where T : struct {
private readonly T value;
private readonly bool hasValue;
public Nullable(T value) {
this.value = value;
hasValue = true;
}
public T Value {
get {
if(!hasValue) throw some exception ;-p
return value;
}
}
public T GetValueOrDefault() { return value; }
public bool HasValue {get {return hasValue;}}
public static explicit operator T(Nullable<T> value) {
return value.Value; }
public static implicit operator Nullable<T>(T value) {
return new Nullable<T>(value); }
}
Extra differences, though:
- special boxing rules (you can't normally do this)
- special C# rules for comparing to null etc
- "lifted" operators in C# (and in .NET via
EqualityComparer<T>
, Comparer<T>
etc)
- special rules on generic type constraints (to prevent
Nullable<Nullable<T>>
)