I just finished creating my first major application in C#/Silverlight. In the end the total line count came out to over 12,000 lines of code. Considering this was a rewrite of a php/javascript application I created 2 years that was over 28,000 lines I am actually quite proud of my accomplishment.
After reading many questions and answers here on stackoverflow and other sites online, I followed many posters advice: I created classes, procedures, and such for things that I would have a year ago copied and pasted; I created logic charts to figure out complex functions; making sure there are no crazy hidden characters (used tabs instead of spaces); and a few others things; place comments where necessary (I have lots of comments).
My application consists of 4 tiles laid out horizontally that have user controls loaded into each slice. You can have between one and four slices loaded at anytime. If you have once slice loaded, the slice takes up the entire artboard...if you have 2 loaded, each take up half, 3 a third, 4 a quarter.
Each one of these slices represent (for the sake of this example) a light control. Each slice has 3 slider controls in it. Now when I coded the functionality of the sliders, I used a switch/case statement inside of a public function that would run the command on the specified slice/slider. This made for some duplicate code but I saw no way around it as each slice was named differently. So I would do slice1.my.commands(); slice2.my.commands(); etc.
My question to you is how do I clean up my code even futher? (Sadly I cannot post any of my code). Is there any way to take this repetion out of my code?