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What are some open source client-server projects which might be best to look at and mimic their code organization style?

Java is preferred but not required.

Related:

I'm still trying to determine an answer to my question from a few minutes ago, "Should client-server code be written in one 'project' or two?" and I think it would benefit me to see how other projects organize their code (and hopefully deduce the pros and cons of why they chose to do it that way).

+1  A: 

Well since nobody else dares answer, here are a couple, though I'm not sure they are good examples to go by: (disclaimer: I have only looked into the source code of a few of these)

  • Cube game & 3D engine, a multiplayer FPS with unique multiplayer editing capabilities, written from scratch using OpenGL and SDL
  • Cube 2: Sauerbraten, same as Cube with slightly more developed features
  • Planeshift, an open-source MMO
  • Red Dwarf Server, a Java server application primarily targeted at online games and MMOs; only comes with small example clients
Ricket
Well fine, with no other answers I have no choice but to accept my own answer, as much as I dislike that.
Ricket

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