I'm astonished by what emerges from this discussion (well, not really but rhetorically). Let me add something, even if I'm late.
Virtual Machines (VMs) and Garbage Collection (GC) are decades old and two separate concepts. Garbage-collected native-code compiled languages exist, even these from decades (canonical example: ANSI Common Lisp; well, there is at least a compile-time garbage-collected declarative language, Mercury - but apparently the masses scream at Prolog-like languages).
Suddenly GCed byte-code based VMs are a panacea for all IT diseases. Sandboxing of existing binaries (other examples here, here and here)? Principle of least authority (POLA)/capabilities-based security? Slim binaries (or its modern variant SafeTSA)? Region inference? No, sir: Microsoft & Sun does not authorize us to even only think about such perversions. No, better rewrite our entire software stack for this wonderful(???) new(???) language§/API. As one of our hosts says, it's Fire and Motion all over again.
§ Don't be silly: I know that C# is not the only language that target .Net/Mono, it's an hyperbole.
Edit: it is particularly instructive to look at comments to this answer by S.Lott in the light of alternative techniques for memory management/safety/code mobility that I pointed out.
My point is that non technical people don't need to be bothered with technicalities at this level of detail.
On the other end, if they are impressed by Microsoft/Sun marketing it is necessary to explain them that they are being fooled - GCed byte-code based VMs are not this novelty as they claim, they don't solve magically every IT problem and alternatives to these implementation techniques exist (some are better).
Edit 2: Garbage Collection is a memory management technique and, as every implementation technique, need to be understood to be used correctly. Look how, at ITA Software, they bypass GC to obtain good perfomance:
4 - Because we have about 2 gigs of static data we need rapid access to,
we use C++ code to memory-map huge
files containing pointerless C structs
(of flights, fares, etc), and then
access these from Common Lisp using
foreign data accesses. A struct field
access compiles into two or three
instructions, so there's not really
any performance. penalty for accessing
C rather than Lisp objects. By doing
this, we keep the Lisp garbage
collector from seeing the data (to
Lisp, each pointer to a C object is
just a fixnum, though we do often
temporarily wrap these pointers in
Lisp objects to improve
debuggability). Our Lisp images are
therefore only about 250 megs of
"working" data structures and code.
...
9 - We can do 10 seconds of Lisp computation on a 800mhz box and cons
less than 5k of data. This is because
we pre-allocate all data structures we
need and die on queries that exceed
them. This may make many Lisp
programmers cringe, but with a 250 meg
image and real-time constraints, we
can't afford to generate garbage. For
example, rather than using cons, we
use "cons!", which grabs cells from an
array of 10,000,000 cells we've
preallocated and which gets reset
every query.
Edit 3: (to avoid misunderstanding) is GC better than fiddling directly with pointers? Most of the time, certainly, but there are alternatives to both. Is there a need to bother users with these details? I don't see any evidence that this is the case, besides dispelling some marketing hype when necessary.