Oh, there are tons of example. Just have a look at anything within glib or gtk.
You can see the work of function pointers in work there all the way.
Here e.g the initialization of the gtk_button stuff.
static void
gtk_button_class_init (GtkButtonClass *klass)
{
GObjectClass *gobject_class;
GtkObjectClass *object_class;
GtkWidgetClass *widget_class;
GtkContainerClass *container_class;
gobject_class = G_OBJECT_CLASS (klass);
object_class = (GtkObjectClass*) klass;
widget_class = (GtkWidgetClass*) klass;
container_class = (GtkContainerClass*) klass;
gobject_class->constructor = gtk_button_constructor;
gobject_class->set_property = gtk_button_set_property;
gobject_class->get_property = gtk_button_get_property;
And in gtkobject.h you find the following declarations:
struct _GtkObjectClass
{
GInitiallyUnownedClass parent_class;
/* Non overridable class methods to set and get per class arguments */
void (*set_arg) (GtkObject *object,
GtkArg *arg,
guint arg_id);
void (*get_arg) (GtkObject *object,
GtkArg *arg,
guint arg_id);
/* Default signal handler for the ::destroy signal, which is
* invoked to request that references to the widget be dropped.
* If an object class overrides destroy() in order to perform class
* specific destruction then it must still invoke its superclass'
* implementation of the method after it is finished with its
* own cleanup. (See gtk_widget_real_destroy() for an example of
* how to do this).
*/
void (*destroy) (GtkObject *object);
};
The (*set_arg) stuff is a pointer to function and this can e.g be assigned another implementation in some derived class.
Often you see something like this
struct function_table {
char *name;
void (*some_fun)(int arg1, double arg2);
};
void function1(int arg1, double arg2)....
struct function_table my_table [] = {
{"function1", function1},
...
So you can reach into the table by name and call the "associated" function.
Or maybe you use a hash table in which you put the function and call it "by name".
Regards
Friedrich