Hi,
I am very beginner in flash. I want to load an image, show a cursor over the image and on mousedown I want to blur that actual part of the image. (e.g you can blur your face on the image and then save the new image).
I can delete parts of the image with white line, but I would like to blur it instead
// LIVE JPEG ENCODER 0.3
// from bytearray.org
import asfiles.encoding.JPEGEncoder;
import flash.external.ExternalInterface;
ExternalInterface.addCallback("flash_saveImage", inflash_saveImage);
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, handleComplete);
loader.load(new URLRequest(loaderInfo.parameters._filename));
//loader.load(new URLRequest("b.jpg"));
var container_mc:MovieClip = new MovieClip;//create movieclip
function handleComplete(e:Event):void
{
addChild(container_mc);
var bitmapData:BitmapData = Bitmap(e.target.content).bitmapData;
var matrix:Matrix = new Matrix();
container_mc.graphics.clear();
container_mc.graphics.beginBitmapFill(bitmapData, matrix, false);
//container_mc.graphics.beginFill(0xFFFFFF,0);
container_mc.graphics.drawRect(0, 0, bitmapData.width, bitmapData.height);
container_mc.graphics.endFill();
swapChildren(container_mc, pencil);
container_mc.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
container_mc.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
container_mc.addEventListener(MouseEvent.MOUSE_MOVE, makeLine);
}
stage.addEventListener(MouseEvent.MOUSE_MOVE, moveCursor);
Mouse.hide();
function moveCursor(event:MouseEvent):void
{
pencil.x = event.stageX;
pencil.y = event.stageY;
}
function startDrawing(event:MouseEvent):void{
container_mc.graphics.lineStyle(20, 0xFFFFFF, 1);
container_mc.graphics.moveTo(mouseX, mouseY);
container_mc.addEventListener(MouseEvent.MOUSE_MOVE, makeLine);
}
function stopDrawing(event:MouseEvent):void{
container_mc.removeEventListener(MouseEvent.MOUSE_MOVE, makeLine);
}
function makeLine(event:MouseEvent):void{
container_mc.graphics.lineTo(mouseX, mouseY);
}
function inflash_saveImage ( ):void
{
var myURLLoader:URLLoader = new URLLoader();
var myBitmapSource:BitmapData = new BitmapData ( container_mc.width, container_mc.height );
// render the player as a bitmapdata
myBitmapSource.draw ( container_mc );
// create the encoder with the appropriate quality
var myEncoder:JPEGEncoder = new JPEGEncoder( 80 );
// generate a JPG binary stream to have a preview
var myCapStream:ByteArray = myEncoder.encode ( myBitmapSource );
var header:URLRequestHeader = new URLRequestHeader ("Content-type", "application/octet-stream");
var myRequest:URLRequest = new URLRequest ( "save.php" );
myRequest.requestHeaders.push (header);
myRequest.method = URLRequestMethod.POST;
myRequest.data = myCapStream;
myURLLoader.load ( myRequest );
}
Thanks, hamlet