If you're compiling to the "Any CPU" target then your app is running in 64bit.
One way you can tell is that while debugging "Edit and continue" is disabled for 64bit apps, and you'll see that message if you try it.
So, some facts
The debugger can debug 64bit apps.
VS2008 only comes in 32bit, there is no 64bit version.
You can specifically target the 64 CPU by changing your Build Target to 64bit, your application will no longer work on 32bit CPU's.
You can specifically target 32bit CPUs, and your application will continue to work on 64bit machines.
Also, when building, it's actually only really important what target your Exe's are compiled to. DLL's compiled to Any CPU will take their platform lead from what ever the loading exe is.
Hope this helps.