Hi people,
I am thinking to create a filter object which filters and delete everything like html tags from a context. But I want it to be independent which means the design pattern I can apply will help me to add more filters in the future without effecting the current codes. I thought Abstract Factory but it seems it ain't gonna work out the way I want. So maybe builder but it looks same. I don't know I am kinda confused, some one please recommend me a design pattern which can solve my problem but before that let me elaborate the problem a little bit.
Lets say I have a class which has Description field or property what ever. And I need filters which remove the things I want from this Description property. So whenever I apply the filter I can add more filter in underlying tier. So instead of re-touching the Description field, I can easily add more filters and all the filters will run for Description field and delete whatever they are supposed to delete from the Description context.
I hope I could describe my problem. I think some of you ran into the same situation before.
Thanks in advance...
Edit :
I actually want to create filters as types/classes instead of regular methods or whatever. Like :
class TextFilter : IFilter
{
private string something;
public string Awesome {get;set;}
public string FilterYo(string textFiltered)
{
// Do filtering
}
}
class HtmlFilter : IFilter
{
private string something;
private string iGotSomething;
public string Awesome {get;set;}
public string FilterYo(string textFiltered)
{
// Do filtering
}
}
class Main
{
protected void Main(object sender, EventArgs e)
{
InputClass input = new InputClass();
string filtered = new StartFiltering().Filter(input.Description); // at this moment, my input class shouldn't know anything about filters or something. I don't know if it makes any sense but this is what in my mind.
}
}
At this point if I want to apply Abstract Factory which would be meaningless or Builder as well. Because I don't want a particular thing, I need all of them kinda.
Thanks for your answers by the way.
Edit 2 - Possible Answer for Me
Okay lets think about strategy pattern with interfaces rather than delegates.
interface IFilter //Strategy interface
{
string Filter(string text);
}
class LinkFilter:IFilter //Strategy concrete class
{
public string Filter(string text)
{
//filter link tags and return pure text;
}
}
class PictureFilter:IFilter //Strategy concrete class
{
public string Filter(string text)
{
//filter links and return pure text;
}
}
class Context
{
private IFilter _filter;
private string _text;
public Context(IFilter filter,string text)
{
this._filter = filter;
this._text = text;
}
public void UpdateFilter(IFilter filter)
{
this._filter = filter;
}
public string RunFilter()
{
this._text = _filter.Filter(this._text);
return this._text;
}
}
class MainProgram
{
static void Main()
{
MyObject obj = new MyObject();
LinkFilter lfilter = new LinkFilter();
PictureFilter pfilter = new PictureFilter();
Context con = new Context(lfilter,obj.Description);
string desc = con.RunFilter();
con.UpdateFilter(pfilter);
desc = con.RunFilter();
}
}