On the client side I need to know when/if my socket connection has been broken. However the Socket.Connected property always returns true, even after the server side has been disconnected and I've tried sending data through it. Can anyone help me figure out what's going on here. I need to know when a socket has been disconnected.
Socket serverSocket = null;
TcpListener listener = new TcpListener(1530);
listener.Start();
listener.BeginAcceptSocket(new AsyncCallback(delegate(IAsyncResult result)
{
Debug.WriteLine("ACCEPTING SOCKET CONNECTION");
TcpListener currentListener = (TcpListener)result.AsyncState;
serverSocket = currentListener.EndAcceptSocket(result);
}), listener);
Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
Debug.WriteLine("client socket connected: " + clientSocket.Connected);//should be FALSE, and it is
clientSocket.Connect("localhost", 1530);
Debug.WriteLine("client socket connected: " + clientSocket.Connected);//should be TRUE, and it is
Thread.Sleep(1000);
serverSocket.Close();//closing the server socket here
Thread.Sleep(1000);
clientSocket.Send(new byte[0]);//sending data should cause the socket to update its Connected property.
Debug.WriteLine("client socket connected: " + clientSocket.Connected);//should be FALSE, but its always TRUE