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Does anyone have references to documents and research specific on the inner workings of shader compilers/graphics drivers compilers?

A: 

There's no big difference between writing an ordinary C compiler and writing a shader compiler. The standard book on writing compilers is the so called "Dragon Book":

http://www.amazon.com/Compilers-Principles-Techniques-Tools-2nd/dp/0321486811/ref=ntt_at_ep_dpi_1

Andreas Brinck
I know about the dragon book and compilers in general. I'm seeking information specific to shader compilers, i.e. vectorization and so on. I remember seeing a research paper once but can't find it now
kenpex