Hello All, I guess this is a multi-part question.
I can import a 3D model into my WPF application but how do I apply an ambient occlusion shader effect to it? I know with .NET 3.5 SP1 you can do custom effects but that's limited to pixel shaders and doesn't include vertex shaders.
I think i can do this with an XNA application but Im not familiar with XNA so the second question is: How much different is WPF and XNA? I don't seem to have any notion of XAML in XNA. How much ramp up would moving from WPF to XNA take?
Thanks, Chris