"Object reference not set to an instance of an object."
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace XNAdev
{
class Sprite
{
//The size of the Sprite
public Rectangle Size;
//Used to size the Sprite up or down from the original image
public float Scale = 1.0f;
//The current position of the Sprite
public Vector2 Position = new Vector2(115, 0);
//The texture object used when drawing the sprite
private Texture2D mSpriteTexture;
//Load the texture for the sprite using the Content Pipeline
public void LoadContent(ContentManager theContentManager, string theAssetName)
{
mSpriteTexture = theContentManager.Load<Texture2D>(theAssetName);
Size = new Rectangle(0, 0, (int)(mSpriteTexture.Width * Scale), (int)(mSpriteTexture.Height * Scale));
}
//Draw the sprite to the screen
public void Draw(SpriteBatch theSpriteBatch)
{
theSpriteBatch.Draw(mSpriteTexture, Position,
new Rectangle(0, 0, mSpriteTexture.Width, mSpriteTexture.Height), Color.White,
0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0);
}
}
}
I am very new at this C# so any help would be great.
I have no idea what my error is.
namespace XNAdev
{
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Sprite mSprite;
Sprite mSpriteTwo;
Sprite mBackgroundOne;
Sprite mBackgroundTwo;
Sprite mBackgroundThree;
Sprite mBackgroundFour;
Sprite mBackgroundFive;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
protected override void Initialize()
{
mSprite = new Sprite();
mSpriteTwo = new Sprite();
mBackgroundOne = new Sprite();
mBackgroundOne.Scale = 2.0f;
mBackgroundTwo = new Sprite();
mBackgroundTwo.Scale = 2.0f;
mBackgroundThree = new Sprite();
mBackgroundThree.Scale = 2.0f;
mBackgroundFour = new Sprite();
mBackgroundFour.Scale = 2.0f;
mBackgroundFive = new Sprite();
mBackgroundFive.Scale = 2.0f;
base.Initialize();
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
mSprite.Position = new Vector2(125, 245);
mSpriteTwo.LoadContent(this.Content, "SquareGuy");
mSpriteTwo.Position.X = 300;
mSpriteTwo.Position.Y = 300;
mBackgroundOne.LoadContent(this.Content, "Background01");
mBackgroundOne.Position = new Vector2(0, 0);
mBackgroundTwo.LoadContent(this.Content, "Background02");
mBackgroundTwo.Position = new Vector2(mBackgroundOne.Position.X + mBackgroundOne.Size.Width, 0);
mBackgroundThree.LoadContent(this.Content, "Background03");
mBackgroundThree.Position = new Vector2(mBackgroundTwo.Position.X + mBackgroundTwo.Size.Width, 0);
mBackgroundFour.LoadContent(this.Content, "Background04");
mBackgroundFour.Position = new Vector2(mBackgroundThree.Position.X + mBackgroundThree.Size.Width, 0);
mBackgroundFive.LoadContent(this.Content, "Background05");
mBackgroundFive.Position = new Vector2(mBackgroundFour.Position.X + mBackgroundFour.Size.Width, 0);
}
protected override void UnloadContent()
{
}
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
if (mBackgroundOne.Position.X < -mBackgroundOne.Size.Width)
{
mBackgroundOne.Position.X = mBackgroundFive.Position.X + mBackgroundFive.Size.Width;
}
if (mBackgroundTwo.Position.X < -mBackgroundTwo.Size.Width)
{
mBackgroundTwo.Position.X = mBackgroundOne.Position.X + mBackgroundOne.Size.Width;
}
if (mBackgroundThree.Position.X < -mBackgroundThree.Size.Width)
{
mBackgroundThree.Position.X = mBackgroundTwo.Position.X + mBackgroundTwo.Size.Width;
}
if (mBackgroundFour.Position.X < -mBackgroundFour.Size.Width)
{
mBackgroundFour.Position.X = mBackgroundThree.Position.X + mBackgroundThree.Size.Width;
}
if (mBackgroundFive.Position.X < -mBackgroundFive.Size.Width)
{
mBackgroundFive.Position.X = mBackgroundFour.Position.X + mBackgroundFour.Size.Width;
}
Vector2 aDirection = new Vector2(-1, 0);
Vector2 aSpeed = new Vector2(160, 0);
mBackgroundOne.Position += aDirection * aSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds;
mBackgroundTwo.Position += aDirection * aSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds;
mBackgroundThree.Position += aDirection * aSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds;
mBackgroundFour.Position += aDirection * aSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds;
mBackgroundFive.Position += aDirection * aSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds;
}
protected override void Draw(GameTime gameTime)
{
graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
mBackgroundOne.Draw(this.spriteBatch);
mBackgroundTwo.Draw(this.spriteBatch);
mBackgroundThree.Draw(this.spriteBatch);
mBackgroundFour.Draw(this.spriteBatch);
mBackgroundFive.Draw(this.spriteBatch);
mSprite.Draw(this.spriteBatch);
mSpriteTwo.Draw(this.spriteBatch);
spriteBatch.End();
base.Draw(gameTime);
}
}
}
Thats the rest of the code