Is there any way to create a more space/resource efficient bitmap? Currently I try to render a file, approx 800px high but around 720000px wide. It crashes my application, presumably because of the share memory-size of the bitmap.
Can I do it more efficient, like creating it as an gif directly and not later when I save it? I try to save a series of lines/rectangles from a real world reading, and I want it to be 1px per 1/100th of a second.