This will be simple for you guys:
var uri = new Uri("pack://application:,,,/LiftExperiment;component/pics/outside/elevator.jpg");
imageBitmap = new BitmapImage();
imageBitmap.BeginInit();
imageBitmap.UriSource = uri;
imageBitmap.EndInit();
image.Source = imageBitmap;
=> Works perfectly on a .jpg with Build Action: Content Copy to Output Directory: Copy always
MediaPlayer mp = new MediaPlayer();
var uri = new Uri("pack://application:,,,/LiftExperiment;component/sounds/DialingTone.wav");
mp.Open(uri);
mp.Play();
=> Does not work on a .wav with the same build action and copy to output. I see the file in my /debug/ folder..
MediaPlayer mp = new MediaPlayer();
var uri = new Uri(@"E:\projects\LiftExp\_solution\LiftExperiment\bin\Debug\sounds\DialingTone.wav");
mp.Open(uri);
mp.Play();
=> Works perfectly..
So, how do I get the sound to work with a relative path? Why is it not working this way? Let me know if you want more code or screenshots.
Thanks.