I have a rather interesting issue with SVG animation.
I am animating along a circular path using Raphael
obj = canvas.circle(x, y, size);
path = canvas.circlePath(x, y, radius);
path = canvas.path(path); //generate path from path value string
obj.animateAlong(path, rate, false);
The circlePath method is one I have created myself to generate the circle path in SVG path notation:
Raphael.fn.circlePath = function(x , y, r) {
var s = "M" + x + "," + (y-r) + "A"+r+","+r+",0,1,1,"+(x-0.1)+","+(y-r)+" z";
return s;
}
So far, so good - everything works. I have my object (obj) animating along the circular path.
BUT:
The animation only works if I create the object at the same X, Y coords as the path itself.
If I start the animation from any other coordinates (say, half-way along the path) the object animates in a circle of the correct radius, however it starts the animation from the object X,Y coordinates, rather than along the path as it is displayed visually.
Ideally I would like to be able to stop/start the animation - the same problem occurs on restart. When I stop then restart the animation, it animates in a circle starting from the stopped X,Y.
UPDATE
I created a page that demonstrates the issue: http://infinity.heroku.com/star_systems/48eff2552eeec9fe56cb9420a2e0fc9a1d3d73fb/demo
Click "start" to start the animation. When you stop and re-start the animation, it continues from the current circle coords in a circle of the correct dimensions.