I am writing an app in cocos2d.
I hava a sprite and a text in my scene. I have written two separate classes for sprite and text. And I added both of them to another class.
In sprite class I have written
- (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
And in text class I have written
    -(void) registerWithTouchDispatcher
    {
  [[CCTouchDispatcher sharedDispatcher]addTargetedDelegate:self priority:0 swallowsTouches:YES];
    }
    -(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event
    {
     return YES;
    }
    -(void) ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event
    {
 NSLog(@"Recognized tOuches in Instructions");// 
 CGSize windowSize = [[CCDirector sharedDirector] winSize];
 CCNode *node = [self getChildByTag:kTagNode];
 [node setPosition: ccp(text1.contentSize.width/2,text1.contentSize.height/2 - windowSize.height)];
    }
    -(void) ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event
    {
 CGPoint touchLocation = [touch locationInView: [touch view]]; 
 CGPoint prevLocation = [touch previousLocationInView: [touch view]]; 
 touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation];
 prevLocation = [[CCDirector sharedDirector] convertToGL: prevLocation];
 CGPoint diff = ccpSub(touchLocation,prevLocation);
 CCNode *node = [self getChildByTag:kTagNode];
 CGPoint currentPos = [node position];
 [node setPosition: ccpAdd(currentPos, diff)];
    }
But, only touches in the text are recognized and touch of sprite is not recognized ? How can I differentiate the two touches. Can anyone suggest better method for it than my solution.