I am writing a small simulation of a boat (a sailboat under power rather than sail). It has a rudder and a keel and I have most of the physics working for the thrust and drag. I have modelled the drag across the boat to be higher than along the boat to reduce the sideways slip.
However it doesn't behave quite right. Am I right in saying that the keel will not only provide resistance but also contribute to taking the boat through the turn by channelling water?
The final model doesn't have to been scientifically accurate it just needs to "feel" like a boat.
Any pointers would be greatly appreciated.
Best regards and thanks in advance.
Dave