My root problem is that when using
calls Dispose
on a StreamWriter
, it also disposes the BaseStream (same problem with Close
).
I have a workaround for this, but as you can see it involves copying the stream. Is there any way to do this without copying the stream?
The purpose of this is to get the contents of a string (originally read from a database) into a stream, so the stream can be read by a third party component.
NB I cannot change the third party component.
public System.IO.Stream CreateStream(string value)
{
var baseStream = new System.IO.MemoryStream();
var baseCopy = new System.IO.MemoryStream();
using (var writer = new System.IO.StreamWriter(baseStream, System.Text.Encoding.UTF8))
{
writer.Write(value);
writer.Flush();
baseStream.WriteTo(baseCopy);
}
baseCopy.Seek(0, System.IO.SeekOrigin.Begin);
return baseCopy;
}
Used as
public void Noddy()
{
System.IO.Stream myStream = CreateStream("The contents of this string are unimportant");
My3rdPartyComponent.ReadFromStream(myStream);
}
Ideally I'm looking for an imaginery method called BreakAssociationWithBaseStream
, e.g.
public System.IO.Stream CreateStream_Alternate(string value)
{
var baseStream = new System.IO.MemoryStream();
using (var writer = new System.IO.StreamWriter(baseStream, System.Text.Encoding.UTF8))
{
writer.Write(value);
writer.Flush();
writer.BreakAssociationWithBaseStream();
}
return baseStream;
}