I need to store a bunch of variables that need to be accessed globally and I'm wondering if a singleton pattern would be applicable. From the examples I've seen, a singleton pattern is just a static class that can't be inherited. But the examples I've seen are overly complex for my needs. What would be the very simplest singleton class? Couldn't I just make a static, sealed class with some variables inside?
A Singleton isn't just a static class that can't be inherited. It's a regular class that can be instantiated only once, with everybody sharing that single instance (and making it thread safe is even more work).
The typical .NET code for a Singleton looks something like the following. This is a quick example, and not by any means the best implementation or thread-safe code:
public sealed class Singleton
{
Singleton _instance = null;
public Singleton Instance
{
get
{
if(_instance == null)
_instance = new Singleton();
return _instance;
}
}
// Default private constructor so only we can instanctiate
private Singleton() { }
// Default private static constructor
private static Singleton() { }
}
If you're going to go down the path you're thinking, a static sealed class will work just fine.
Typically a singleton isn't a static class - a singleton will give you a single instance of a class.
I don't know what examples you've seen, but usually the singleton pattern can be really simple in C#:
public sealed class Singleton
{
private static readonly Singleton instance = new Singleton();
private static Singleton() {} // Make sure it's truly lazy
private Singleton() {} // Prevent instantiation outside
public static Singleton Instance { get { return instance; }
}
That's not difficult.
The advantage of a singleton over static members is that the class can implement interfaces etc. Sometimes that's useful - but other times, static members would indeed do just as well. Additionally, it's usually easier to move from a singleton to a non-singleton later, e.g. passing in the singleton as a "configuration" object to dependency classes, rather than those dependency classes making direct static calls.
Personally I'd try to avoid using singletons where possible - they make testing harder, apart from anything else. They can occasionally be useful though.
So, as far as I am concerned, this is the most concise and simple implementation of the Singleton pattern in C#.
http://blueonionsoftware.com/blog.aspx?p=c6e72c38-2839-4696-990a-3fbf9b2b0ba4
I would, however, suggest that singletons are really ugly patterns... I consider them to be an anti-pattern.
http://blogs.msdn.com/scottdensmore/archive/2004/05/25/140827.aspx
For me, I prefer to have something like a Repository, implementing IRepository. Your class can declare the dependency to IRepository in the constructor and it can be passed in using Dependency Injection or one of these methods:
Here's a great link that explains different implementations of the singleton pattern: http://www.yoda.arachsys.com/csharp/singleton.html
There are several Patterns which might be appropriate for you, a singleton is one of the worse.
Registry
struct Data {
public String ProgramName;
public String Parameters;
}
class FooRegistry {
private static Dictionary<String, Data> registry = new Dictionary<String, Data>();
public static void Register(String key, Data data) {
FooRegistry.registry[key] = data;
}
public static void Get(String key) {
// Omitted: Check if key exists
return FooRegistry.registry[key];
}
}
Advantages
- Easy to switch to a Mock Object for automated testing
- You can still store multiple instances but if necessary you have only one instance.
Disadvantages
- Slightly slower than a Singleton or a global Variable
Static Class
class GlobalStuff {
public static String ProgramName {get;set;}
public static String Parameters {get;set;}
private GlobalStuff() {}
}
Advantages
- Simple
- Fast
Disadvantages
- Hard to switch dynamically to i.e. a Mock Object
- Hard to switch to another object type if requirements change
Simple Singleton
class DataSingleton {
private static DataSingleton instance = null;
private DataSingleton() {]
public static DataSingleton Instance {
get {
if (DataSingleton.instance == null) DataSingleton.instance = new DataSingleton();
return DataSingleton;
}
}
}
Advantages
- None really
Disadvantages
- Hard to create a threadsafe singleton, the above Version will fail if multiple threads access the instance.
- Hard to switch for a mock object
Personally I like the Registry Pattern but YMMV.
You should take a look at Dependency Injection as it's usually considered the best practice but it's too big a topic to explain here.