Looking at the source (and the stack trace I got by reproing which you omitted :P)
This is because it's binding to a different overload of the ConstructorArgument
ctor than the normal usage (i.e., where you're passing a Value Type or a non-null Reference Type) does.
The workaround is to cast the null to Object:-
var ninja = kernel.Get<Ninja>( new ConstructorArgument( "weapon", (object)null ) );
Ninject 2 source:
public class ConstructorArgument : Parameter
{
/// <summary>
/// Initializes a new instance of the <see cref="ConstructorArgument"/> class.
/// </summary>
/// <param name="name">The name of the argument to override.</param>
/// <param name="value">The value to inject into the property.</param>
public ConstructorArgument(string name, object value) : base(name, value, false) { }
/// <summary>
/// Initializes a new instance of the <see cref="ConstructorArgument"/> class.
/// </summary>
/// <param name="name">The name of the argument to override.</param>
/// <param name="valueCallback">The callback to invoke to get the value that should be injected.</param>
public ConstructorArgument(string name, Func<IContext, object> valueCallback) : base(name, valueCallback, false) { }
}
Repro:
public class ReproAndResolution
{
public interface IWeapon
{
}
public class Ninja
{
private readonly IWeapon _weapon;
public Ninja( IWeapon weapon )
{
_weapon = weapon;
}
}
[Fact]
public void TestMethod()
{
var kernel = new StandardKernel();
var ninja = kernel.Get<Ninja>( new ConstructorArgument( "weapon", (object)null ) );
}
}
Lesson? You'd be crazy not to download the latest source and look at it. Great comments, nice clean codebase. Thanks again to @Ian Davis for that tip/prodding!