Hello,
I'm working on a server/client project the client will be asking the server for info and the server will send them back to the client
the info may be string,number, array, list, arraylist or any other object
I found allot of examples but I faced issues!!!!
the solution I found so far is to serialize the object (data) and send it then de-serialize it to process
here is the server code
public void RunServer(string SrvIP,int SrvPort)
{
try
{
var ipAd = IPAddress.Parse(SrvIP);
/* Initializes the Listener */
if (ipAd != null)
{
var myList = new TcpListener(ipAd, SrvPort);
/* Start Listeneting at the specified port */
myList.Start();
Console.WriteLine("The server is running at port "+SrvPort+"...");
Console.WriteLine("The local End point is :" + myList.LocalEndpoint);
Console.WriteLine("Waiting for a connection.....");
while (true)
{
Socket s = myList.AcceptSocket();
Console.WriteLine("Connection accepted from " + s.RemoteEndPoint);
var b = new byte[100];
int k = s.Receive(b);
Console.WriteLine("Recieved...");
for (int i = 0; i < k; i++)
Console.Write(Convert.ToChar(b[i]));
string cmd = Encoding.ASCII.GetString(b);
if (cmd.Contains("CLOSE-CONNECTION"))
break;
var asen = new ASCIIEncoding();
// sending text
s.Send(asen.GetBytes("The string was received by the server."));
// the line bove to be modified to send serialized object?
Console.WriteLine("\nSent Acknowledgement");
s.Close();
Console.ReadLine();
}
/* clean up */
myList.Stop();
}
}
catch (Exception e)
{
Console.WriteLine("Error..... " + e.StackTrace);
}
}
here is the client code that should return an object
public object runClient(string SrvIP, int SrvPort)
{
object obj = null;
try
{
var tcpclnt = new TcpClient();
Console.WriteLine("Connecting.....");
tcpclnt.Connect(SrvIP, SrvPort);
// use the ipaddress as in the server program
Console.WriteLine("Connected");
Console.Write("Enter the string to be transmitted : ");
var str = Console.ReadLine();
Stream stm = tcpclnt.GetStream();
var asen = new ASCIIEncoding();
if (str != null)
{
var ba = asen.GetBytes(str);
Console.WriteLine("Transmitting.....");
stm.Write(ba, 0, ba.Length);
}
var bb = new byte[2000];
var k = stm.Read(bb, 0, bb.Length);
string data = null;
for (var i = 0; i < k; i++)
Console.Write(Convert.ToChar(bb[i]));
//convert to object code ??????
Console.ReadLine();
tcpclnt.Close();
}
catch (Exception e)
{
Console.WriteLine("Error..... " + e.StackTrace);
}
return obj;
}
I need to know a good serialize/serialize and how to integrate it into the solution above :-(
I would be really thankful for any help
cheers