I'm trying to use CUDA with cmake (v 2.8) on my Mac (OSX 10.6). So far it works fine, I created a small sample just to try it out (see below). However when I switch on emulation mode, it cannot invoke the CUDA kernel anymore and I get the following error message:
Cuda error: kernel invocation: invalid device function .
I also tried to compile it by invoking nvcc by hand and didn't get the error message, so I think it could be a problem with cmake.
I also noticed that emulation mode is deprecated in CUDA 3.0. Why is this? Nvidia points out in their release notes, that they provide Nexus for VS and cuda-gdb on Linux. But what about OSX? I could not find cuda-gdb in the OSX version I installed here..?!
Below the files
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
project (test)
find_package(CUDA)
add_definitions(-Wall)
# Use CUDA emulator?
set(CUDA_BUILD_EMULATION ON)
set(CUDA_64_BIT_DEVICE_CODE OFF) # Does not work on a Mac currently
set(CMAKE_C_FLAGS -m32)
set(CMAKE_CXX_FLAGS -m32)
set(CUDA_VERBOSE_BUILD ON)
include_directories("${PROJECT_BINARY_DIR}")
cuda_add_executable(test
test.cu
)
test.cu
#include <cuda.h>
#include <stdlib.h>
#include <stdio.h>
#include "test_kernel.cu"
void checkCUDAError(const char *msg);
int main( int argc, const char** argv )
{
int n = 3;
float* a_h;
a_h = (float *)malloc(sizeof(float)*n);
float* a_d;
cudaMalloc((void**) &a_d, sizeof(float)*n);
hello<<<1,128>>>(a_d, n);
checkCUDAError("kernel invocation");
checkCUDAError("memcpy");
free(a_h);
cudaFree(a_d);
return 0;
}
void checkCUDAError(const char *msg)
{
cudaError_t err = cudaGetLastError();
if( cudaSuccess != err)
{
fprintf(stderr, "Cuda error: %s: %s.\n", msg,
cudaGetErrorString( err) );
exit(EXIT_FAILURE);
}
}
test_kernel.cu
#include <stdio.h>
__global__ void hello(float*a, int i)
{
int j = i+1;
#ifdef _DEVICEEMU
printf("Hello.\n");
#endif
}