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286

answers:

1

Hi,

I am using C#, and having an image stored in the object Bitmap.

Now I would like to convert this image into 8bit greyscale, then into a 4-bit greyscale image.

Do you have any tips how this can be made?

+1  A: 

In the .NET Bitmap formats, there are no such thing as a 8 or 4 bit grayscale image. The supported formats are enumerated by the PixelFormat enumeration. You can, however, create a 4 or 8 bit image by creating a indexed image (8bppIndexed or 4bppIndexed), where each entry in the palette is a greyscale value.

This code takes a Bitmap and creates a copy as a 8bpp indexed image with greyscale values:

    public static Bitmap BitmapToGrayscale(Bitmap source)
    {
        // Create target image.
        int width = source.Width;
        int height = source.Height;
        Bitmap target = new Bitmap(width,height,PixelFormat.Format8bppIndexed);
        // Set the palette to discrete shades of gray
        ColorPalette palette = target.Palette;            
        for(int i = 0 ; i < palette.Entries.Length ; i++)
        {                
            palette.Entries[i] = Color.FromArgb(0,i,i,i);
        }
        target.Palette = palette;

        // Lock bits so we have direct access to bitmap data
        BitmapData targetData = target.LockBits(new Rectangle(0, 0, width,height),
                                                ImageLockMode.ReadWrite, PixelFormat.Format8bppIndexed);
        BitmapData sourceData = source.LockBits(new Rectangle(0, 0, width,height),
                                                ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);

        unsafe
        {
            for(int r = 0 ; r < height ; r++)
            {
                byte* pTarget = (byte*) (targetData.Scan0 + r*targetData.Stride);
                byte* pSource = (byte*) (sourceData.Scan0 + r*sourceData.Stride);
                for(int c = 0 ; c < width ; c++)
                {
                    byte colorIndex = (byte) (((*pSource)*0.3 + *(pSource + 1)*0.59 + *(pSource + 2)*0.11));
                    *pTarget = colorIndex;
                    pTarget++;
                    pSource += 3;
                }
            }
        }

        target.UnlockBits(targetData);
        source.UnlockBits(sourceData);
        return target;
    }

In order to make a 4Bpp image instead, you would need to create the target with PixelFormat.Format4bppIndexed, and then set the ColorPalette to 16 discrete shades of gray. Finally, in the loop you should normalize values 2 be between 0-15 and pack each 2 pixel values into a single byte.

This is the modified code to make a 4bpp greyscale image:

    public static Bitmap BitmapToGrayscale4bpp(Bitmap source)
    {
        // Create target image.
        int width = source.Width;
        int height = source.Height;
        Bitmap target = new Bitmap(width,height,PixelFormat.Format4bppIndexed);
        // Set the palette to discrete shades of gray
        ColorPalette palette = target.Palette;            
        for(int i = 0 ; i < palette.Entries.Length ; i++)
        {
            int cval = 17*i;
            palette.Entries[i] = Color.FromArgb(0,cval,cval,cval);
        }
        target.Palette = palette;

        // Lock bits so we have direct access to bitmap data
        BitmapData targetData = target.LockBits(new Rectangle(0, 0, width,height),
                                                ImageLockMode.ReadWrite, PixelFormat.Format4bppIndexed);
        BitmapData sourceData = source.LockBits(new Rectangle(0, 0, width,height),
                                                ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);

        unsafe
        {
            for(int r = 0 ; r < height ; r++)
            {
                byte* pTarget = (byte*) (targetData.Scan0 + r*targetData.Stride);
                byte* pSource = (byte*) (sourceData.Scan0 + r*sourceData.Stride);
                byte prevValue = 0;
                for(int c = 0 ; c < width ; c++)
                {
                    byte colorIndex = (byte) ((((*pSource)*0.3 + *(pSource + 1)*0.59 + *(pSource + 2)*0.11)) / 16);
                    if (c % 2 == 0)
                        prevValue = colorIndex;
                    else
                        *(pTarget++) = (byte)(prevValue | colorIndex << 4);

                    pSource += 3;
                }
            }
        }

        target.UnlockBits(targetData);
        source.UnlockBits(sourceData);
        return target;
    }
driis