Here's what I've used to accomplish a predecessor search on a given vertex:
IBidirectionalGraph<int, IEdge<int>> CreateGraph(int vertexCount)
{
BidirectionalGraph<int, IEdge<int>> graph = new BidirectionalGraph<int, IEdge<int>>(true);
for (int i = 0; i < vertexCount; i++)
graph.AddVertex(i);
for (int i = 1; i < vertexCount; i++)
graph.AddEdge(new Edge<int>(i - 1, i));
return graph;
}
static public void Main()
{
IBidirectionalGraph<int, IEdge<int>> graph = CreateGraph(5);
var dfs = new DepthFirstSearchAlgorithm<int, IEdge<int>>(graph);
var observer = new VertexPredecessorRecorderObserver<int, IEdge<int>>();
using (observer.Attach(dfs)) // attach, detach to dfs events
dfs.Compute();
int vertexToFind = 3;
IEnumerable<IEdge<int>> edges;
if (observer.TryGetPath(vertexToFind, out edges))
{
Console.WriteLine("To get to vertex '" + vertexToFind + "', take the following edges:");
foreach (IEdge<int> edge in edges)
Console.WriteLine(edge.Source + " -> " + edge.Target);
}
}
Note that if you know your root beforehand, you can specify it in the dfs.Compute()
method (i.e. dfs.Compute(0)
).
-Doug