This question is similar to the one here. But I feel that the answers recommended ( such as Tao and OpenTK) are not good enough because they are just a direct port from OpenGL, with no OOP design, and hard to use.
What I'm looking for is a .Net OpenGL wrapper that is written in clear OOP principles, easy to use ( easy to apply textual and lighting, easy to debug etc), able to rotate the 3D diagram with mouse ( a feature that is critically missing from OpenGL and TAO), and the ability to export to other file formats ( such as dwg or dxf or Google Map file format).
Any suggestion? Both Open source or commercial components would do.