When first setting and subsequently experimenting with a Papervison3D scene, I often find myself lost because I somehow get the camera not looking at the scene geometry. If I don't realize that's the problem, then I start trying to find out why my scene isn't rendering - d'oh!
Is there a best practice for setting up a camera that overviews the whole scene so that you can see where everything is? I'm thinking of something like an isometric top-down view of the full scene extents - kinda like you'd see in a 3D package.