Hello, i want to ask if there is any way to generate the shortest path from node A to node B without generating the shortest paths to all the other nodes (stop when node B is in the examined set) with A-star in QuickGraph.
I want to plug QuickGraph into a game and thus generating all the paths is not allowed from the time limitations the environment imposes.
Any other suggestions to solve my problem in C# are welcome
Thanks in advance, Xtapodi