Hello.
My code is:
FileStream fs = new FileStream("ImageProcessing.fx", FileMode.Open,FileAccess.Read);
CompiledEffect compiledEffect = Effect.CompileEffectFromFile(fs, null, null, CompilerOptions.None, TargetPlatform.Windows);
fs.Close();
effect = new Effect(graphics.GraphicsDevice, compiledEffect.GetEffectCode(), CompilerOptions.None, null);
and my fx file:
float4x4 xViewProjection;
struct VertexToPixel
{
float4 Position : POSITION;
float4 Color : COLOR0;
};
struct PixelToFrame
{
float4 Color : COLOR0;
};
VertexToPixel SimplestVertexShader( float4 inPos : POSITION, float4 inColor : COLOR0)
{
VertexToPixel Output = (VertexToPixel)0;
Output.Position =mul(inPos, xViewProjection);
Output.Color = inColor;
return Output;
}
PixelToFrame OurFirstPixelShader(VertexToPixel PSIn)
{
PixelToFrame Output = (PixelToFrame)0;
Output.Color = PSIn.Color;
return Output;
}
technique Simplest
{
pass Pass
{
VertexShader = compile vs_2_0 SimplestVertexShader();
PixelShader = compile ps_2_0 OurFirstPixelShader();
}
}
It so simple it shouldn't cause a problem yet there is such error:
ID3DXEffectCompiler: There were no techniques
ID3DXEffectCompiler: Compilation failed
Where is the error? There seems to be a problem with something else but i don't know where because other examples don't compile too. Maybe some invalid char? But where? Or enter should be in unix format?