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views:

100

answers:

1

Hello.

My code is:

FileStream fs = new FileStream("ImageProcessing.fx", FileMode.Open,FileAccess.Read);
        CompiledEffect compiledEffect = Effect.CompileEffectFromFile(fs, null, null, CompilerOptions.None, TargetPlatform.Windows);
        fs.Close();
        effect = new Effect(graphics.GraphicsDevice, compiledEffect.GetEffectCode(), CompilerOptions.None, null);

and my fx file:

float4x4 xViewProjection;

struct VertexToPixel
{
float4 Position     : POSITION;
float4 Color        : COLOR0;
};

struct PixelToFrame
{
    float4 Color        : COLOR0;
};

    VertexToPixel SimplestVertexShader( float4 inPos : POSITION, float4 inColor : COLOR0)
{
    VertexToPixel Output = (VertexToPixel)0;

    Output.Position =mul(inPos, xViewProjection);

     Output.Color = inColor;

     return Output;
 }

 PixelToFrame OurFirstPixelShader(VertexToPixel PSIn)
 {
     PixelToFrame Output = (PixelToFrame)0;    

     Output.Color = PSIn.Color;    

     return Output;
 }

 technique Simplest
 {
     pass Pass
     {
         VertexShader = compile vs_2_0 SimplestVertexShader();
         PixelShader = compile ps_2_0 OurFirstPixelShader();
     }
 }

It so simple it shouldn't cause a problem yet there is such error:

ID3DXEffectCompiler: There were no techniques
ID3DXEffectCompiler: Compilation failed

Where is the error? There seems to be a problem with something else but i don't know where because other examples don't compile too. Maybe some invalid char? But where? Or enter should be in unix format?

+2  A: 

the HLSL compiler has problems if the encoding on the file you're trying to compile is incorrect, and also if you're not using the right new line characters. ex:

Joel Martinez
Oh god it was the BOM on the start of file, Thanks very much!
Kaminari