I'm drawing convex polygons with OpenGL. I then do the same thing but use GL_LINE_LOOP. The problem I have is the lines are not always connected. How could I ensure that the lines are always connected?
In the photo below, Iv highlighted in green, the corners that are connected and in red, those that are not. I would like for them to be all like the green ones.
http://img249.imageshack.us/i/notconnected.png/
Thanks
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
x ++;
glLineWidth(50.0);
glPushMatrix();
glTranslatef(250,250,0);
glBegin(GL_POLYGON); //Begin quadrilateral coordinates
//Trapezoid
glColor3f(255,0,0);
glVertex2f(-10,0);
glVertex2f(50,0);
glColor3f(255,100,0);
glVertex2f(100,50);
glVertex2f(mouse.x - 250,mouse.y - 250);
glVertex2f(-30,50);
glEnd(); //End quadrilateral coordinates
glBegin(GL_LINE_LOOP); //Begin quadrilateral coordinates
//Trapezoid
glColor3f(0,0,255);
glVertex2f(-10,0);
glVertex2f(50,0);
glVertex2f(100,50);
glVertex2f(mouse.x - 250,mouse.y - 250);
glVertex2f(-30,50);
glEnd(); //End quadrilateral coordinates
glPopMatrix();
glBegin(GL_QUADS); //Begin quadrilateral coordinates
glVertex2f(0,0);
glColor3f(0,255,0);
glVertex2f(150,0);
glVertex2f(150,150);
glColor3f(255,0,0);
glVertex2f(0,150);
glEnd(); //End quadrilateral coordinates