The model-view architecture isn't made to insert widgets into different cells, but you can draw the push button within the cell.
The differences are:
- It will only be a drawing of a pushbutton
- Without extra work (perhaps quite a bit of extra work) the button won't be highlighted on mouseover
- In consequence of #1 above, you can't use signals and slots
That said, here's how to do it:
Subclass QAbstractItemDelegate (or QStyledItemDelegate) and implement the paint()
method. To draw the pushbutton control (or any other control for that matter) you'll need to use a style or the QStylePainter::drawControl()
method:
class PushButtonDelegate : public QAbstractItemDelegate
{
// TODO: handle public, private, etc.
QAbstractItemView *view;
public PushButtonDelegate(QAbstractItemView* view)
{
this->view = view;
}
void PushButtonDelegate::paint(
QPainter* painter,
const QStyleOptionViewItem & option,
const QModelIndex & index
) const
{
// assuming this delegate is only registered for the correct column/row
QStylePainter stylePainter(view);
// OR: stylePainter(painter->device)
stylePainter->drawControl(QStyle::CE_PushButton, option);
// OR: view->style()->drawControl(QStyle::CE_PushButton, option, painter, view);
// OR: QApplication::style()->drawControl(/* params as above */);
}
}
Since the delegate keeps you within the model-view realm, use the views signals about selection and edits to popup your information window.