I started doing more and more work with Unity. I notice that Resolver method takes a params argument ResolverOverride.
Can someone give me an example how I can use ResovlerOverride or point me some other source where I can get more clues.
I started doing more and more work with Unity. I notice that Resolver method takes a params argument ResolverOverride.
Can someone give me an example how I can use ResovlerOverride or point me some other source where I can get more clues.
As you have noticed this is a new (and realy cool feature) of the Unity 2. This feature let you
There is ParameterOverride : ResolverOverride
A ResolverOverride class that lets you override a named parameter passed to a constructor.
DependencyOverride : ResolverOverride
A class that overrides the value injected whenever there is a dependency of the given type, regardless of where it appears in the object graph.
PropertyOverride : ResolverOverride
A ResolverOverride that lets you override the value for a specified property.
Example
using System;
using Microsoft.Practices.Unity;
namespace ConsoleApplication1 {
class Program {
static void Main(string[] args) {
var container = new UnityContainer();
//ParameterOverride example
container.RegisterType<IConcreteService, ConcreteService>(
new InjectionConstructor(7) //Old way to pass value to constructor - not flexible.
//All resolved (without ovverride wich aapears only in unity 2.0) classes will hav val=7
);
var service0 = container.Resolve<IConcreteService>();
Console.WriteLine(service0.Val); //prints 7
var service = container.Resolve<IConcreteService>(new ParameterOverride("val", 3));
Console.WriteLine(service.Val); // prints 3
var service2 = container.Resolve<IConcreteService>(new ParameterOverride("val", 5));
Console.WriteLine(service2.Val); // prints 5
Console.ReadLine();
//DependencyOverride example
var b0 = container.Resolve<B>(new DependencyOverride<IConcreteService>(new ConcreteService(42)));
Console.WriteLine(b0.Service.Val); //print 42
Console.WriteLine(b0.Service1.Val); //print 42
var b = container.Resolve<B>(new DependencyOverride<IConcreteService>(new ConcreteService(-42)));
Console.WriteLine(b.Service.Val); // print -42
Console.WriteLine(b.Service1.Val); // print -42
Console.ReadLine();
//PropertyOverride example
var b1 = container.Resolve<B>(new PropertyOverride("Service", new ConcreteService(42)),
new PropertyOverride("Service1", new ConcreteService(-42)));
Console.WriteLine(b1.Service.Val); //print 42
Console.WriteLine(b1.Service1.Val); //print -42
Console.ReadLine();
}
}
public interface IConcreteService {
int Val { get; set; }
}
public class ConcreteService : IConcreteService {
public int Val { get; set; }
public ConcreteService(int val) {
Val = val;
}
}
public class B {
[Dependency]
public IConcreteService Service{ get; set; }
[Dependency]
public IConcreteService Service1 { get; set; }
}
}
Have no idea why does google keeps silence about that.
Quotes are from Unity source code xml docs.