Hey There,
I have an custom control that represents a grid; and implements another custom control. When opening this control in de designer, I am able to use the collection editor to set my collection. When saving; the designer successfully saves my collection.
However, when dropping this control on a form; it still (and should) expose(s) the collection property allowing me to modify the default values as i have defined in the other control.
However; when saving this designer; it also tries to store the predefined items in the collection; adding the default ones with every save.
What is the best way to solve this problem? I have attached a code sample.
Code sample where i have defined my collection: GridPicture.cs
[Category("Layout")]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
[Editor(typeof(CollectionEditor), typeof(UITypeEditor))]
public GridPictureColumnDefinitionCollection ColumnDefinitions
{
// The DesignerSerializationVisibility attribute instructs the design editor to serialize the contents of the collection to source code.
// This will place all the code required to add the items to a collection variable of GridPictureColumnDefinitionCollection.
get
{
return m_ColumnDefinitions;
}
}
Generated designer code of my first 'implementation' of this grid; Picture1.cs
VGTest.GridPictureColumnDefinition gridPictureColumnDefinition1 = new VGTest.GridPictureColumnDefinition();
VGTest.GridPictureColumnDefinition gridPictureColumnDefinition2 = new VGTest.GridPictureColumnDefinition();
VGTest.GridPictureRowDefinition gridPictureRowDefinition1 = new VGTest.GridPictureRowDefinition();
gridPictureColumnDefinition1.Auto = true;
gridPictureColumnDefinition1.Value = 0F;
gridPictureColumnDefinition2.Auto = true;
gridPictureColumnDefinition2.Value = 0F;
this.ColumnDefinitions.Add(gridPictureColumnDefinition1);
this.ColumnDefinitions.Add(gridPictureColumnDefinition2);
gridPictureRowDefinition1.Auto = true;
gridPictureRowDefinition1.Value = 0F;
this.RowDefinitions.Add(gridPictureRowDefinition1);
Code sample when i place this picture1 on another picture; picture2.cs: (Note that picture11 is the picture1, as it is the 1st of picture1 ;)
VGTest.GridPictureColumnDefinition gridPictureColumnDefinition1 = new VGTest.GridPictureColumnDefinition();
VGTest.GridPictureColumnDefinition gridPictureColumnDefinition2 = new VGTest.GridPictureColumnDefinition();
VGTest.GridPictureColumnDefinition gridPictureColumnDefinition3 = new VGTest.GridPictureColumnDefinition();
VGTest.GridPictureRowDefinition gridPictureRowDefinition1 = new VGTest.GridPictureRowDefinition();
// Some code removed that does the Auto and Value settings as above
this.picture11.ColumnDefinitions.Add(gridPictureColumnDefinition1);
this.picture11.ColumnDefinitions.Add(gridPictureColumnDefinition2);
this.picture11.ColumnDefinitions.Add(gridPictureColumnDefinition3);
The picture2 control; when it regenerates the InitializeComponent() method; now adds the columndefinitions which i have added in picture1.
I have written this temporary fix for the problem:
{
// This makes sure column definitions are only serialized when configured at a implementation of this GridPicture.
// This is a Quick/Dirty fix for the following problem:
// When MyPanel (:GridPicture) is put on PanelContainer(:Picture); the picture designer (re)serializes this each save.
return this.GetType().BaseType.Name == typeof(Picture).Name;
}