Here's a simple working example:
import logging
import random
import sys
import wx
logger = logging.getLogger(__name__)
class WxTextCtrlHandler(logging.Handler):
def __init__(self, ctrl):
logging.Handler.__init__(self)
self.ctrl = ctrl
def emit(self, record):
s = self.format(record) + '\n'
wx.CallAfter(self.ctrl.WriteText, s)
LEVELS = [
logging.DEBUG,
logging.INFO,
logging.WARNING,
logging.ERROR,
logging.CRITICAL
]
class Frame(wx.Frame):
def __init__(self):
TITLE = "wxPython Logging To A Control"
wx.Frame.__init__(self, None, wx.ID_ANY, TITLE)
panel = wx.Panel(self, wx.ID_ANY)
log = wx.TextCtrl(panel, wx.ID_ANY, size=(300,100),
style = wx.TE_MULTILINE|wx.TE_READONLY|wx.HSCROLL)
btn = wx.Button(panel, wx.ID_ANY, 'Log something!')
self.Bind(wx.EVT_BUTTON, self.onButton, btn)
sizer = wx.BoxSizer(wx.VERTICAL)
sizer.Add(log, 1, wx.ALL|wx.EXPAND, 5)
sizer.Add(btn, 0, wx.ALL|wx.CENTER, 5)
panel.SetSizer(sizer)
handler = WxTextCtrlHandler(log)
logger.addHandler(handler)
FORMAT = "%(asctime)s %(levelname)s %(message)s"
handler.setFormatter(logging.Formatter(FORMAT))
logger.setLevel(logging.DEBUG)
def onButton(self, event):
logger.log(random.choice(LEVELS), "More? click again!")
if __name__ == "__main__":
app = wx.PySimpleApp()
frame = Frame().Show()
app.MainLoop()
Screenshot:
Update: As iondiode points out, this simple script may have problems if there are multiple threads in your app, all logging via such a handler; ideally only a UI thread should update the UI. You can use the suggested approach of logging the event by using a custom event, as per his answer.