Yes. Use a VisualBrush whose Visual is a Rectangle inside a Border to combine the other two brushes.
Something like this:
<LinearGradientBrush x:Key="UnderBrush" EndPoint="0,1">
<GradientStop Color="#FFFF0000" Offset="0" />
<GradientStop Color="#00FF0000" Offset="1" />
</LinearGradientBrush>
<LinearGradientBrush x:Key="OverBrush" EndPoint="1,0">
<GradientStop Color="#00000000" Offset="0" />
<GradientStop Color="#FF000000" Offset="1" />
</LinearGradientBrush>
<VisualBrush x:Key="CombinedBrush">
<VisualBrush.Visual>
<Border Background="{StaticResource UnderBrush}">
<Rectangle Fill="{StaticResource OverBrush}" Width="1" Height="1" />
</Border>
</VisualBrush.Visual>
</VisualBrush>
CombinedBrush can be used to paint your bars, and you will get the effect you describe.
Silverlight version
Since Silverlight has no VisualBrush you must build a WritableBitmap in code and use it with an ImageBrush:
<ImageBrush x:Key="CombinedBrush">
<my:VisualBrushSimulator.Visual>
<Border Background="{StaticResource UnderBrush}">
<Rectangle Fill="{StaticResource OverBrush}" Width="1" Height="1" />
</Border>
</my:VisualBrushSimulator.Visual>
</ImageBrush>
Here is how the VisualBrushSimulator might be implemented:
public class VisualBrushSimulator : DependencyObject
{
public Visual GetVisual(DependencyObject obj) { return (Visual)obj.GetValue(VisualProperty); }
public void SetVisual(DependencyObject obj, Visual value) { obj.SetValue(VisualProperty, value); }
public static readonly DependencyProperty VisualProperty = DependencyProperty.RegisterAttached("Visual", typeof(Visual), typeof(VisualBrushSimulator), new PropertyMetadata
{
PropertyChangedCallback = (obj, e) =>
{
int width=1000;
int height=1000;
var bitmap = new WritableBitmap(width, height);
bitmap.Render((Visual)e.NewValue, new ScaleTransform { ScaleX = width, ScaleY = height });
((ImageBrush)obj).ImageSource = bitmap;
}
});
}
Note that this is not a true VisualBrush simulation, since changes to the Visual do not affect the brush.