using Microsoft.DirectX.AudioVideoPlayback;
public static void playNote (string pass)
{
Audio myAudio = new Audio(pass);
myAudio.Play();
}
and to play sound I press button
playNote("PianoDo#.wav");
This is the way I play sounds in my piano. Butif i press a lot of buttons for 30 sec my app starts lagging because of CPU Is there another method which is lighter?Or playing several sounds from stream?