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1542

answers:

4

What is the best book or online resource for Android game development?

+1  A: 

Haven't used these resources myself, but I hear good things about them from other developers:

sunpech
+3  A: 

The lunar lander example from the SDK is a great start for developing a simple real-time game.

A sample game. Your objective: to land on the moon. It demonstrates:

* Loading and drawing resources
* Taking keystrokes
* Animating by calling invalidate() from draw()
* Handling onPause() in an animation
* And more...
Laurence Dawson
Thanks! I'll take a look at that.
Tiago
+2  A: 

Check out Rokon, it's a good framework that makes it easy to get started developing games for Android.

The project began as a result of being unable to find anything like this for Android, the aim of this project was to create a framework which can be used for any kind of game, and provide as much functionality and flexibility as possible.

Using a variety of classes it is possible to create playable and attractive games much quicker than it would starting from the ground up. A system of drawable objects on layers is the starting point, extensible to almost any usage. Rokon is also aimed at those new to Android programming, it provides all the necessary functions to handle the more laborious tasks - such as handling the hardware, accelerometer, audio, vibrations and incoming notifications. Creating a game ready for the market using Rokon requires ver y little Android-specific knowledge. We make games because we love playing them, so it should be as easy (and fun) as possible.

instanceofTom
Sounds good. Do you know if it's ready for full development or still has many bugs?
Tiago
+1  A: 

If you know German this looks like a pretty thorough guide: (First link, a bit down someone ran it through google translator..) http://androidcommunity.com/forums/f4/android-game-development-tutorial-30632/

SteelSide
Also Pro Android 2 - http://apress.com/book/view/1430226595 (general android development too)http://developer.android.com/guide/index.htmlAnd the 2 sticky threads here - http://www.anddev.org/viewforum.php?f=2 if you're going to use OpenGL.Haven't tried any of these myself yet thou.
SteelSide