hi, I'm trying to implement Twitter into a mobile game that I'm developing and having difficulty with using the available libraries. Could someone explain how I use a library such as nTwitter on the .net compact framework 3.5 and windows mobile 6 professional SDK Thanks in advance for any help Tom
A:
Twitter can be controlled by simple authorized web requests. To do this you can use System.Net.HttpWebRequest from .NET Framework.
The example below demonstrates how to post a status to Twitter:
public void SubmitUserStatus(string username, string password, string tweet)
{
// encode the username/password
string user = Convert.ToBase64String(System.Text.Encoding.UTF8.GetBytes(username + ":" + password));
// determine what we want to upload as a status
byte[] bytes = System.Text.Encoding.ASCII.GetBytes("status=" + tweet);
// connect with the update page
HttpWebRequest request = (HttpWebRequest)WebRequest.Create("http://twitter.com/statuses/update.xml");
// set the method to POST
request.Method = "POST";
request.ServicePoint.Expect100Continue = false;
// set the authorisation levels
request.Headers.Add("Authorization", "Basic " + user);
request.ContentType = "application/x-www-form-urlencoded";
// set the length of the content
request.ContentLength = bytes.Length;
// set up the stream
Stream reqStream = request.GetRequestStream();
// write to the stream
reqStream.Write(bytes, 0, bytes.Length);
// close the stream
reqStream.Close();
}
source: http://weblogs.asp.net/wallym/archive/2009/03/25/twitter-api-submit-a-post-in-c.aspx
Also I would recommend to look at this page for ready libraries: http://dev.twitter.com/pages/libraries#csharp
Genius
2010-06-14 13:39:28