I was experiencing problem in implemented method, because in some cases I had to call the same method on default implementation, otherwise the code path ended in my code.
private readonly DefaultFlushEntityEventListener _impl = new DefaultFlushEntityEventListener();
public void OnFlushEntity(FlushEntityEvent flushEntityEvent)
{
... my code goeas here ...
_impl.OnFlushEntity(flushEntityEvent);
}
In OnFlush method of IFlushEntityEventListener
I cannot detect dirty properties... etc.
But what really works is (thanks Andrew) is this code
public void OnPostUpdate(PostUpdateEvent postUpdateEvent)
{
var dirtyProperties = postUpdateEvent.Persister.FindDirty(postUpdateEvent.State, postUpdateEvent.OldState, postUpdateEvent.Entity, postUpdateEvent.Session);
int dirty = dirtyProperties.Length;
if (dirty == 0) // I want detect only modififed entities
return;
Trace.WriteLine(string.Format("OnPostUpdate({0}, {3}) in session#{1} - dirty props. {2}", postUpdateEvent.Entity.GetType().Name, postUpdateEvent.Session.GetHashCode(), dirty, postUpdateEvent.Entity.GetHashCode()));
lock (_objects)
{
if (!_objects.Contains(postUpdateEvent.Entity)) // I will manipulate this list in `AbstractFlushingEventListener.PostFlush` method
_objects.Add(postUpdateEvent.Entity);
}
}