I want to implement zooming on the mouse pointer with the mouse wheel. That is scaling the image while the point under the mouse pointer stays fixed.
Here is my code, which doesn't work very well
var scala = 1 + event.wheelDelta / 1000;
canvas.context.translate(-canvas.mouse.x * ( scala - 1 ) / canvas.scale,-canvas.mouse.y * ( scala - 1 ) / canvas.scale);
canvas.context.scale(scala,scala);
canvas.scale *= scala;
//canvas.scale is my variable that is initially set to 1.
//canvas.mouse is my variable that represents the mouse position relative to the canvas