For example, I have a huge switch control structure with a few hundred checks. They're an animation sequence, which is numbered from 0 to n.
Someone said I can't use variables with switch. What I need is something like:
NSInteger step = 0;
NSInteger i = 0;
switch (step) {
case i++:
// do stuff
break;
case i++:
// do stuff
break;
case i++:
// do stuff
break;
case i++:
// do stuff
break;
}
The point of this is, that the animation system calls a method with this big switch structure, giving it a step number. I want to be able to simply cut-copy-paste large blocks and put them in a different position inside the switch. for example, the first 50 blocks to the end.
I could do that easily with a huge if-else structure, but it would look ugly and something tells me switch is much faster.
How to?