I want to make 10 asynchronous http requests at once and only process the results when all have completed and in a single callback function. I also do not want to block any threads using WaitAll (it is my understanding that WaitAll blocks until all are complete). I think I want to make a custom IAsyncResult which will handle multiple calls. Am I on the right track? Are there any good resources or examples out there that describe handling this?
Take a look at this article Asynchronous Calls in .NET - Polling or Waiting for Completion
I think you are better off using the WaitAll approach. Otherwise you will be processing 10 IAsyncResult callbacks, and using a semaphore to determine that all 10 are finally complete.
Keep in mind that WaitAll is very efficient; it is not like the silliness of having a thread "sleep." When a thread sleeps, it continues to use processing time. When a thread is "de-scheduled" because it hit a WaitAll, then the thread no longer consumes any processor time. It is very efficient.
In .NET 4.0 there's a nice parallel Task library that allows you to do things like:
using System;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
class Program
{
public static void Main()
{
var urls = new[] { "http://www.google.com", "http://www.yahoo.com" };
Task.Factory.ContinueWhenAll(
urls.Select(url => Task.Factory.StartNew(u =>
{
using (var client = new WebClient())
{
return client.DownloadString((string)u);
}
}, url)).ToArray(),
tasks =>
{
var results = tasks.Select(t => t.Result);
foreach (var html in results)
{
Console.WriteLine(html);
}
});
Console.ReadLine();
}
}
As you can see for each url in the list a different task is started and once all tasks are completed the callback is invoked and passed the result of all tasks.
I like Darin's solution. But, if you want something more traditional, you can try this.
I would definitely use an array of wait handles and the WaitAll mechanism:
static void Main(string[] args)
{
WaitCallback del = state =>
{
ManualResetEvent[] resetEvents = new ManualResetEvent[10];
WebClient[] clients = new WebClient[10];
Console.WriteLine("Starting requests");
for (int index = 0; index < 10; index++)
{
resetEvents[index] = new ManualResetEvent(false);
clients[index] = new WebClient();
clients[index].OpenReadCompleted += new OpenReadCompletedEventHandler(client_OpenReadCompleted);
clients[index].OpenReadAsync(new Uri(@"http:\\www.google.com"), resetEvents[index]);
}
bool succeeded = ManualResetEvent.WaitAll(resetEvents, 10000);
Complete(succeeded);
for (int index = 0; index < 10; index++)
{
resetEvents[index].Dispose();
clients[index].Dispose();
}
};
ThreadPool.QueueUserWorkItem(del);
Console.WriteLine("Waiting...");
Console.ReadKey();
}
static void client_OpenReadCompleted(object sender, OpenReadCompletedEventArgs e)
{
// Do something with data...Then close the stream
e.Result.Close();
ManualResetEvent readCompletedEvent = (ManualResetEvent)e.UserState;
readCompletedEvent.Set();
Console.WriteLine("Received callback");
}
static void Complete(bool succeeded)
{
if (succeeded)
{
Console.WriteLine("Yeah!");
}
else
{
Console.WriteLine("Boohoo!");
}
}