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281

answers:

2

I have a CALayer to animate a change in its image contents. Now, how can I change how long it takes for this animation to take place?

+2  A: 

It's more or less simple. You have an ivar CALayer *yourLayer. Then you set the delegate and implement the delegate method -(id)actionForLayer:forKey:

- (void)awakeFromNib {
    yourLayer.delegate = self;
    yourLayer.name = @"yourLayer";
}  
- (id <CAAction>)actionForLayer:(CALayer *)layer forKey:(NSString *)event {
    if([layer.name isEqualToString yourLayer.name]) { // Check for right layer

        CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:event]; // Default Animation for 'event'
        ani.duration = .5; // Your custom animation duration
        return ani;

    } else return nil; // Default Animation
}
papr
+1  A: 

A different way to do this:

[CATransaction begin];
[CATransaction setValue:[NSNumber numberWithFloat:2.5f] forKey:kCATransactionAnimationDuration];
//Perform CALayer actions, such as changing the layer contents, position, whatever.
aCALayerObject.contents = [self newCALayerContents];    
[CATransaction commit];

That code would animate the change of the CALayer's contents over 2.5 seconds. You can also use this to disable all animations completely. Like this:

[CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions];
Charliehorse