views:

1368

answers:

2

Hello,

I like to create a map with Google Maps that can handle large amounts of markers (over 10.000). To not slow down the map I've created a XML-file that only outputs the markers that are inside the current viewport.

First, I use initialize() to setup the map options:

    function initialize() {
    var myLatlng = new google.maps.LatLng(51.25503952021694,3.27392578125);
    var myOptions = {
        zoom: 8,
        center: myLatlng,
        mapTypeId: google.maps.MapTypeId.ROADMAP
    }
    var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions);

    google.maps.event.addListener(map, 'tilesloaded', function () {
    loadMapFromCurrentBounds(map);
    }); 
}

When the event 'tilesloaded' is finished, I use loadMapFromCurrentBounds(), this functions will get the current bounds and sends a request to the XML-file to show the markers that are inside the current viewport:

    function loadMapFromCurrentBounds(map) {

    // First, determine the map bounds
    var bounds = map.getBounds();

    // Then the points
    var swPoint = bounds.getSouthWest();
    var nePoint = bounds.getNorthEast();

    // Now, each individual coordinate
    var swLat = swPoint.lat();
    var swLng = swPoint.lng();
    var neLat = nePoint.lat();
    var neLng = nePoint.lng();

    downloadUrl("mapsxml.php?swLat="+swLat+"&swLng="+swLng+"&neLat="+neLat+"&neLng="+neLng+"", function(data) {
        var xml = parseXml(data);
        var markers = xml.documentElement.getElementsByTagName("marker");
        var infoWindow = new google.maps.InfoWindow; 

        for (var i = 0; i < markers.length; i++) {
            var address = markers[i].getAttribute("address");
            var type = markers[i].getAttribute("type");
            var name = markers[i].getAttribute("name");

            var point = new google.maps.LatLng( 
            parseFloat(markers[i].getAttribute("lat")),
            parseFloat(markers[i].getAttribute("lng"))
            );

            var html = "<b>" + name + "</b> <br/>" + address;
            var icon = customIcons[type] || {};

            var marker = new google.maps.Marker({
            map: map,
            position: point,
            icon: icon.icon,
            shadow: icon.shadow});

            bindInfoWindow(marker, map, infoWindow, html);
        }
    })
}

This is working great, however, the current code doesn't offload markers that aren't in de viewport anymore. Besides that, it loads markers again who are already loaded, that slows down the map really fast when moving the map a view times in the same area.

So when the viewport changes, I like to clear the whole map first before loading new markers. What is the best way to do this?

+1  A: 

You need to add another Event Listener to the map:

google.maps.event.addListener(map,'bounds_changed', removeMarkers);

See here for more on removing all markers from a google map - unfortunately I dont think it can be done with one call. So you will have to write the removeMarkers or something similar which will have to iterate through all the markers on the map removing them individually like so:

 markersArray[i].setMap(null);

I don't know whether it's quicker to check if the marker is in the viewport before removing by using:

 map.getBounds();
Paul Owens
Thanks for your reply! Why do I have to use 'bounds_changed'? The Event Listener I'm using now ('Tilesloaded') seems to do the same, every time the viewport changes the functions loadMapFromCurrentBounds() is called. I've tried markersArray[i].setMap(null); but it doesn't work. Besides that, I like the solutions where I only clear the markers that aren't in the viewport anymore...I'll try to upload an example later this evening!
Thijs
+1  A: 

You may want to check out this thread. Daniel answered this quite nicely.

http://stackoverflow.com/questions/2914615/whats-the-most-efficient-way-to-create-routes-on-google-maps-from-gps-files

Also, bounds_changed is the first opportunity to call your function. tilesloaded, will be called constantly. The viewport may contain more than one tile to fill the viewport.

Alternatively, you can also do a setVisible(false).

In order to remove the marker, you may need to remove the listeners.

google.maps.event.clearInstanceListeners(marker);
marker.setMap(null);
markers.remove(marker);
delete marker;
CrazyEnigma