I've been using this pattern to initialize static data in my classes. It looks thread safe to me, but I know how subtle threading problems can be. Here's the code:
public class MyClass // bad code, do not use
{
static string _myResource = "";
static volatile bool _init = false;
public MyClass()
{
if (_init == true) return;
lock (_myResource)
{
if (_init == true) return;
Thread.Sleep(3000); // some operation that takes a long time
_myResource = "Hello World";
_init = true;
}
}
public string MyResource { get { return _myResource; } }
}
Are there any holes here? Maybe there is a simpler way to do this.
UPDATE: Consensus seems to be that a static constructor is the way to go. I came up with the following version using a static constructor.
public class MyClass
{
static MyClass() // a static constructor
{
Thread.Sleep(3000); // some operation that takes a long time
_myResource = "Hello World";
}
static string _myResource = null;
public MyClass() { LocalString = "Act locally"; } // an instance constructor
// use but don't modify
public bool MyResourceReady { get { return _myResource != null; } }
public string LocalString { get; set; }
}
I hope this is better.