Thanks to Max in this post, I made an horizontal menu. But now I'm trying to make an overlay menu, i I don't find how to do that... Let's see what i got first.
So, I have a class MapScreen which display my map:
public class MapScreen extends MenuScreen
Then, I have in the same file the MenuScreen class like this that allows to display the horizontal menu when I press the MENU key:
abstract class MenuScreen extends MainScreen {
boolean mMenuEnabled = false;
CyclicHFManager mMenuManager = null;
public MenuScreen() {
mMenuManager = new CyclicHFManager();
mMenuManager.setBorder(BorderFactory.createBevelBorder(new XYEdges(4,
0, 0, 0), new XYEdges(Color.DARKBLUE, 0, 0, 0), new XYEdges(
Color.WHITE, 0, 0, 0)));
mMenuManager.setBackground(BackgroundFactory
.createLinearGradientBackground(Color.DARKBLUE, Color.DARKBLUE,
Color.LIGHTBLUE, Color.LIGHTBLUE));
for (int i = 0; i < 10; i++) {
Bitmap nBitmap = new Bitmap(60, 60);
Graphics g = new Graphics(nBitmap);
g.setColor(Color.DARKBLUE);
g.fillRect(0, 0, 60, 60);
g.setColor(Color.WHITE);
g.drawRect(0, 0, 60, 60);
Font f = g.getFont().derive(Font.BOLD, 40);
g.setFont(f);
String text = String.valueOf(i);
g.drawText(text, (60 - f.getAdvance(text)) >> 1, (60 - f
.getHeight()) >> 1);
Bitmap fBitmap = new Bitmap(60, 60);
g = new Graphics(fBitmap);
g.setColor(Color.DARKBLUE);
g.fillRect(0, 0, 60, 60);
g.setColor(Color.GOLD);
g.drawRect(0, 0, 60, 60);
g.setFont(f);
g.drawText(text, (60 - f.getAdvance(text)) >> 1, (60 - f
.getHeight()) >> 1);
BitmapButtonField button = new BitmapButtonField(nBitmap, fBitmap);
button.setCookie(String.valueOf(i));
button.setPadding(new XYEdges(0, 18, 0, 18));
button.setChangeListener(new FieldChangeListener() {
public void fieldChanged(Field field, int context) {
Dialog.inform("Button # " + (String) field.getCookie());
}
});
mMenuManager.add(button);
}
}
protected boolean keyDown(int keycode, int time) {
if (Keypad.KEY_MENU == Keypad.key(keycode)) {
if (mMenuManager.getManager() != null) {
delete(mMenuManager);
mMenuManager.mCyclicTurnedOn = false;
} else {
add(mMenuManager);
mMenuManager.getField(2).setFocus();
mMenuManager.mCyclicTurnedOn = true;
}
return true;
} else {
return super.keyDown(keycode, time);
}
}}
And finally my menu manager:
public class CyclicHFManager extends HorizontalFieldManager {
int mFocusedFieldIndex = 0;
public boolean mCyclicTurnedOn = false;
public void focusChangeNotify(int arg0) {
super.focusChangeNotify(arg0);
if (mCyclicTurnedOn) {
int focusedFieldIndexNew = getFieldWithFocusIndex();
if (focusedFieldIndexNew != mFocusedFieldIndex) {
if (focusedFieldIndexNew - mFocusedFieldIndex > 0)
switchField(0, getFieldCount() - 1);
else
switchField(getFieldCount() - 1, 0);
}
} else {
mFocusedFieldIndex = getFieldWithFocusIndex();
}
}
private void switchField(int prevIndex, int newIndex) {
Field field = getField(prevIndex);
delete(field);
insert(field, newIndex);
}}
So as it is like this, it is working: when I press the MENU key, the menu appears, i can navigate between buttons, and it disappear when I press again the same key. The only problem is my menu isn't overlaying my map, it pushes the content up. I tried with the menu manager like in your first response, resizing the content manager but it is the same result.
Max gave me the link http://stackoverflow.com/questions/1497073/blackberry-fields-layout-animation to do so, but I really don't know how to use it to make it work in my project...
Thank you for your help!
UPDATE
This works great, it's what I wanted. However, I still have a problem because I'm under 4.5. So first in the MenuHostManager constructor, I deleted the
USE_ALL_HEIGHT
and change
setPositionChild(mMenuManager, 0,
Display.getHeight() - mMenuManager.getPreferredHeight());
like this to have the menu at the bottom of the screen. It worked.
Then, instead of drawing my bitmaps, I did this:
Bitmap nBitmap = EncodedImage.getEncodedImageResource("menu" +
i + ".png").getBitmap();
BitmapButtonField button = new BitmapButtonField(nBitmap, nBitmap);
And it worked too (no rollover for now, later). So it is great!
I also overwrite the Paint method of my CyclicHFManager to have a background color, because I can't use the BorderFactory and BackgroundFactory... My menu bar has a color for now so it's ok.
Then, because of these 2 classes missing, in my BitmapButtonField I had to delete the 2 setBorder functions that change the borders. And now i have my buttons pretty big like normal buttons with borders...
How can I make the same effect as the setBorder functions under 4.5? (BTW, setBorder is not working under 4.5 too...).
Thank you!
UPDATE 2
See the screen with 5.0 with this code:
public BitmapButtonField(Bitmap normal, Bitmap focused) {
super(CONSUME_CLICK);
mNormal = normal;
mFocused = focused;
mWidth = mNormal.getWidth();
mHeight = mNormal.getHeight();
setMargin(0, 0, 0, 0);
setPadding(0, 0, 0, 0);
setBorder(BorderFactory
.createSimpleBorder(new XYEdges(0, 0, 0, 0)));
setBorder(VISUAL_STATE_ACTIVE, BorderFactory
.createSimpleBorder(new XYEdges(0, 0, 0, 0)));
}
Screenshot: i45.tinypic.com/4sz85u.jpg
And under 4.5 with the 2 setBorder functions deleted (because not available):
public BitmapButtonField(Bitmap normal, Bitmap focused) {
super(CONSUME_CLICK);
mNormal = normal;
mFocused = focused;
mWidth = mNormal.getWidth();
mHeight = mNormal.getHeight();
setMargin(0, 0, 0, 0);
setPadding(0, 0, 0, 0);
}
Screenshot: i49.tinypic.com/rartz5.jpg
And I would like the first screenshot under 5.0 but with 4.5!
UPDATE 3
I solved the problem by adding
protected void applyTheme() {
}
There are no more borders and it looks great!
I need to focus on my rollover now, then the click action (I have no dialog box when I click on it on the simulator). I also succeed changing the background of my menu manager, I draw a picture because I can't use BackgroundFactory.createLinearGradientBackground.
How can I manage my rollover when you do have the getVisualState() function?
UPDATE 4
I change the BitmapButtonField a bit to make it rollover without using getVisualState(). I don't know if it's really good to do that, but it is working (I used a temp bitmap mCurrent):
public class BitmapButtonField extends ButtonField {
Bitmap mNormal;
Bitmap mFocused;
Bitmap mCurrent;
int mWidth;
int mHeight;
public BitmapButtonField(Bitmap normal, Bitmap focused) {
super(CONSUME_CLICK);
mNormal = normal;
mFocused = focused;
mCurrent = normal;
mWidth = mNormal.getWidth();
mHeight = mNormal.getHeight();
setMargin(0, 0, 0, 0);
setPadding(0, 0, 0, 0);
}
protected void onFocus(int direction) {
mCurrent = mFocused;
invalidate();
}
protected void onUnfocus() {
mCurrent = mNormal;
invalidate();
}
protected void paint(Graphics graphics) {
Bitmap bitmap = mCurrent;
graphics.drawBitmap(0, 0, bitmap.getWidth(), bitmap.getHeight(),
bitmap, 0, 0);
}
protected void applyTheme() {
}
public int getPreferredWidth() {
return mWidth;
}
public int getPreferredHeight() {
return mHeight;
}
protected void layout(int width, int height) {
setExtent(mWidth, mHeight);
}
}
UPDATE 5
I found the solution. My menu is now working! Thank you for your help about everything on this topic! I might open a new topic for the menu itself, because not sure to do a cyclic one (complicated because of different screen size and resolution to be centered and have the icon all the time in the middle.) See below the code in my MapScreen.java
protected boolean navigationMovement(int dx, int dy, int status, int time) {
if (mMenuHostManager.isActive()) {
return super.navigationMovement(dx, dy, status, time);
}
return mapField.navigationMovement(dx, dy, status, time);
}
protected boolean navigationClick(int status, int time) {
if (mMenuHostManager.isActive()) {
return super.navigationClick(status, time);
}
return true;
}
protected boolean navigationUnclick(int status, int time) {
if (mMenuHostManager.isActive()) {
return super.navigationUnclick(status, time);
}
return true;
}