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200

answers:

2

I want to temporarily add a directory to the DLL search paths - is there a correct way to do this under Windows 7?

Scenario

I've got a C# application, let's call it WonderApp.

WonderApp needs to call a C++ DLL, located in C:\MyPath. So as part of WonderApp's Program.Main(), I added the following command:

Environment.SetEnvironmentVariable("PATH",
   "C:\\MyPath;" + Environment.GetEnvironmentVariable("PATH"));

According to this article, adding a directory to the PATH should also add it to the directories search for DLLs.

The solution works fine in Windows XP: if I add the directory to the PATH, the DLL loads and the program works just fine. If I don't add the directory, the DLL doesn't load, failing with a "not found" error.

However, this doesn't work for Windows 7.

So I figured, let's try using SetDllDirectory(). Like this:

[System.Runtime.InteropServices.DllImport("kernel32.dll", SetLastError = true)]
private static extern bool SetDllDirectory(string lpPathName);

And, later on:

 bool success = SetDllDirectory(Util.Paths.GetApplicationDataDir());

The value of success is true, but the DLL still fails to load.

Finally, if I set the PATH to include C:\MyPath manually, before running the application - it all works! The DLL loads, and runs just fine.

So, to re-iterate:

Is there a correct way to temporarily add a directory to the DLL search paths under Windows 7?

UPDATE: Using Process Explorer, I checked the application's run-time Environment, and "C:\MyPath" was indeed in the PATH! Furthermore, I saw that Helper.dll was in the list of open handles (as a DLL, not just a file) - and it still claimed not to find it.

+1  A: 

I am thinking it has to do with permission problems.

Try turning off UAC and running your code again. Check to see if updating the path worked.

If it did, at least you know where to start...

dirtmike
Nope - turning off UAC didn't work. Thanks for the idea, though.
scraimer
A: 

My solution is simple, but I feel ridiculous resorting to it.

I've written another assembly, "Shell", that modifies the Environment, runs WonderApp, and exits.

By modifying the PATH before running the main application (WonderApp), the main application's DLL search-path includes the directories added to the modified PATH.

It looks like this:

namespace shell
{
   static class program
   {
      [dllimport("kernel32.dll", charset = charset.auto, setlasterror = true)]
      public static extern bool setenvironmentvariable(string lpname, string lpvalue);

      private static string joinargstosinglestring(string[] args)
      {
         string s = string.empty;
         for (int i = 0; i < args.length; ++i)
         {
            if (!string.isnullorempty(s))
            {
               s += " ";
            }
            s += "\"" + args[i] + "\"";
         }
         return s;
      }

      [stathread]
      static void main(string[] args)
      {    
         string pathbefore = environment.getenvironmentvariable("path");
         string wewant = util.paths.getapplicationdatadir() + ";" + pathbefore;
         setenvironmentvariable("path", wewant);

         Process process = Process.Start(".\\WonderApp.exe", joinArgsToSingleString(args));
      }
   }
}

I wish I could find a better solution!

scraimer